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NAME

Games::Framework::RCP::Database::Result::MoveType - The different move types available.

VERSION

0.22

DESCRIPTION

The move types table indicates the various types of moves that can be performed. Each move type has a certain use, and mastering all of them could prove valueable.

DATABASE TABLE

The different move types available.

id_move_type

This is the primary key of the table, using the traditional auto incrementing.

name

This accepts 32 characters to identify the name of the move type. Needless to say, this is unique.

fkey_color

This ID points to the Color table in a one to one mapping. Game Masters may want to color move types to make it easier to identify.

description

This accepts 256 characters to add some flavortext to the move type. Such text can be humurous, or it could indicate how the move with this type is supposed to be used.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-MoveType. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

    perldoc Games::Framework::RCP::Database::Result::MoveType

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.