Acme::MetaSyntactic::nethack - The largest time waster in the world of *nix.
This document describes Acme::MetaSyntactic::nethack version 1.0.1.
This theme lists NetHack artifacts, objects (both unknown and known descriptions), roles, names, sayings, etc.
This module was created by copying strings from the NetHack 3.4.3 source. Categories are thus, for the most part, those of the NetHack developers.
This theme currently includes the following high-level categories:
artifacts: special, unique items. No subcategories.
artifacts
monsters: the various entities with which you interact. (slash!, smash!, kill!)
monsters
Monsters are subdivided into ants, blobs, cockatrice, canines, eyes, felines, gremlins_and_gargoyles, humanoids, imps_and_demons, jellies, kobolds, leprechauns, nymphs, orcs, piercers, quadrupeds, rodents, spiders_and_scorpions, trapper_and_lurker, unicorns_and_horses, vortices, worms, xans, lights, zruty, angels, bats, centaurs, dragons, elementals, fungi, gnomes, giant_humanoids, kops, liches, mummies, nagas, ogres, puddings, quantum_mechanic, rust_monster_and_disenchanter, snakes, trolls, umber_hulk, vampires, wraiths, xorn, apelike_beasts, zombies, humans_and_elves, ghosts, major_demons, sea_monsters, lizards, character_classes, quests (which are further subdivided into leaders, nemeses, and guardians), and bogus (which includes things like smurfs and mothers-in-law.).
ants
blobs
cockatrice
canines
eyes
felines
gremlins_and_gargoyles
humanoids
imps_and_demons
jellies
kobolds
leprechauns
nymphs
orcs
piercers
quadrupeds
rodents
spiders_and_scorpions
trapper_and_lurker
unicorns_and_horses
vortices
worms
xans
lights
zruty
angels
bats
centaurs
dragons
elementals
fungi
gnomes
giant_humanoids
kops
liches
mummies
nagas
ogres
puddings
quantum_mechanic
rust_monster_and_disenchanter
snakes
trolls
umber_hulk
vampires
wraiths
xorn
apelike_beasts
zombies
humans_and_elves
ghosts
major_demons
sea_monsters
lizards
character_classes
quests
leaders
nemeses
guardians
bogus
objects: the things you will need in your journey.
objects
This contains two immediate subcategories: unknown and known. These differentiate the descriptions you will get when you have no special information about an item and when you can properly recognize an item. For example, requesting a name from objects/unknown/rings will return something like "coral_ring", while objects/known/rings will return something like "ring_of_increase_damage".
unknown
known
objects/unknown/rings
objects/known/rings
Both of these have the following sub-sub-categories:
amulets: the fetishes that may or may not influence you. Includes the objective of the game.
amulets
armor: the (hopefully) protective bits of raiment. Subdivided into boots, cloaks, gloves, helmets, shields, shirts (worn by tourists), and suits, which is further subdivided into dragon and regular.
armor
boots
cloaks
gloves
helmets
shields
shirts
suits
dragon
regular
food: comestibles broken down by fruits_and_veggies (Yuk!), meat, and people_food (mmmm... candy bars).
food
fruits_and_veggies
meat
people_food
gems: shiny bits.
gems
potions: mmm... tastes like a caramel latte.
potions
rings: pretty things for your fingers.
rings
rocks: ummm, these are, like, really rocks.
rocks
scrolls: bits of paper with weird, indecipherable scrawls on them.
scrolls
spellbooks: just a bunch of words.
spellbooks
tools: manipulators, subdivided into artifacts, containers, instruments, light_sources, lock_opening, traps, weapons (things like pickaxes which can be used for digging or bashing something's skull), and other.
tools
containers
instruments
light_sources
lock_opening
traps
weapons
other
wands: sticks that you wave in the air.
wands
weapons: instruments used solely for self-defense (or not). Subdivided into blades, bludgeons, bows, missiles, polearms (broken down into axe_type, curved, spear_type, and other), spears, and swords,
blades
bludgeons
bows
missiles
polearms
axe_type
curved
spear_type
spears
swords
miscellaneous: the other stuff.
miscellaneous
roles: information about the occupations you may have. Subdivided into:
roles
classes: the occupations themselves.
classes
levels: the names for the experience levels for each occupation. Subdivided by occupation: archeologist, barbarian, caveman, healer, knight, monk, priest, rogue, ranger, samurai, tourist, valkyrie, and wizard.
levels
archeologist
barbarian
caveman
healer
knight
monk
priest
rogue
ranger
samurai
tourist
valkyrie
wizard
gods: the Higher Entities that each occupation grovels before, bribes, scorns, pleads to, and curses. Subdivided by occupation: archeologist, barbarian, caveman, healer, knight, monk, priest, rogue, ranger, samurai, tourist, valkyrie, and wizard.
gods
races: the five humanoid types you can be. No subcategories.
races
genders: the three sex types you can be. No subcategories.
genders
alignment: the view types you can have on the universe. No subcategories.
alignment
shops: the kinds of items that an establishment may purvey. No subcategories.
shops
tshirts: the epigrams that may show on a tourist's chest. No subcategories.
tshirts
sounds: various noises you may hear. No subcategories.
sounds
names: the proper names that an entity may take. Subdivided into:
names
ghosts: the proper names for the incorporeal presences you may encounter.
coyotes: the proper names for certain dog-like creatures. These are all mock-Latin.
coyotes
shopkeepers: the proper names for the vendors you will be stea^H^H^H^Hpurchasing items from, subdivided by the type of items they sell: liquor, book, armor, wand, ring, food, weapon, tool, light, light_in_mine (light stores in mine levels), and general.
shopkeepers
liquor
book
wand
ring
weapon
tool
light
light_in_mine
general
statements: various utterances and responses you may hear along your way. No subcategories.
statements
None.
Acme::MetaSyntactic::nethack requires no configuration files or environment variables.
Acme::MetaSyntactic
None reported.
No bugs have been reported.
Please report any bugs or feature requests to bug-acme-metasyntactic-nethack@rt.cpan.org, or through the web interface at http://rt.cpan.org.
bug-acme-metasyntactic-nethack@rt.cpan.org
http://www.nethack.org/.
Elliot Shank <perl@galumph.com>
<perl@galumph.com>
Copyright ©2007-2008, Elliot Shank <perl@galumph.com>. All rights reserved.
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself. See perlartistic.
BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH YOU. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENSE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
To install Acme::MetaSyntactic::nethack, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Acme::MetaSyntactic::nethack
CPAN shell
perl -MCPAN -e shell install Acme::MetaSyntactic::nethack
For more information on module installation, please visit the detailed CPAN module installation guide.