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NAME

SWF::MovieClip - MovieClip Class

SYNOPSIS

 use SWF::MovieClip;
 my $sprite = new SWF::MovieClip();

DESCRIPTION

SWF::MovieClip allows you to add animated objects to your Fash movies.

METHODS

$mc= new SWF::MovieClip();

Returns an SWF::MovieClip object.

add($swfobject);

$di = $mc->add($swfobject);

When you add following types of objects to the $mc they will return a SWF::DisplayItem:

SWF::Button SWF::PrebuiltClip (a whole external swf file) SWF::MovieClip (you can nest them like a tree) SWF::Shape SWF::Text SWF::TextField SWF::VideoStream

When you add a SWF::Sound the return value is a SWF::SoundInstance:

$si = $mc->add($sound);

$mc->remove($di);

Removes SWF::DisplayItem $di from the display list.

$mc->nextFrame();

Move to the next frame in the timeline of SWF::MovieClip $mc

$mc->setFrames($i);

Sets total number of $mc frames to $i This is an optional autofiller, e.g. when you want to be sure that 2 different movieclips have 100 frames when playing, but the number of nextFrame() calls in these 2 movieclips is unknown or dynamic (dependent on data from databases, whatever)

By default a movieclip the number of frames in the timeline is how often you called $mc->nextFrame for this clip.

$mc->labelFrame($name);

Sets frame name to $name

You are then able to access this frame by name in ActionScript, not just by frame number.

AUTHOR

Soheil Seyfaie (soheil@netcom.ca) Peter Liscovius

see AUTHORS of ming distribution (ming.sf.net)

SEE ALSO

SWF::DisplayItem for how you can modify the instances in a SWF::MovieClip or SWF::Movie

SWF, SWF::Action, SWF::Button, SWF::Movie, SWF::Shape, SWF::Sound, SWF::Text, SWF::TextField, SWF::VideoStream