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NAME

XS::Writer - Module to write some XS for you

SYNOPSIS

    # As part of your build process...
    use XS::Writer;

    my $writer = XS::Writer->new(
        package   => 'Some::Employee',

        # defines the employee struct
        include   => '#include "employee.h"',
    );

    $writer->struct(<<'END');
        typedef struct employee {
            char *      name;
            double      salary;
            int         id;
        };
    END

    # This will generate lib/Some/Employee_struct.xsi
    # and lib/Some/Employee_struct.h
    $writer->write_xs;


    # Then in lib/Some/Employee.xs
    #include "EXTERN.h"
    #include "perl.h"
    #include "XSUB.h"

    MODULE = Some::Employee  PACKAGE = Some::Employee

    INCLUDE: Employee_struct.xsi

    ...any other XS you like...


    # You must add this to lib/Some/typemap
    TYPEMAP
    Some::Employee          T_PTROBJ


    # And finally in lib/Some/Employee.pm
    package Some::Employee;

    our $VERSION = 1.23;

    use XSLoader;
    XSLoader::load __PACKAGE__, $VERSION;


    # And you will be able to do
    use Some::Employee;

    my $employee = Some::Employee->new;
    $employee->name("Yarrow Hock");

DESCRIPTION

I went nuts trying to figure out how to map structs into perl. I finally figured it out and I never want anyone else to have to go through that. I also wanted the process to remain transparent, many of the XS writing modules are themselves almost as complicated as XS itself.

This module helps you write XS by taking care of some of the rote things for you. Right now it just makes structs available as objects, writing a constructor and accessors. It's designed to be fairly transparent but you still need to understand some XS.

The instructions are meant for Module::Build. Adapt as necessary for MakeMaker.

Example

See t/Some-Employee in the source tree for an example.

Stability

It's not. I'm writing this to fit my own needs and it's likely to change as my knowledge of XS changes. Also the XS it generates probably isn't the best in the universe. Patches welcome.

Methods

new

    my $writer = XS::Writer->new( %args );

Setup a new writer. Arguments are...

    package         (required) The package to write your XS into.
    xs_file         (optional) Where to write the XS file.  Defaults to
                    lib/Your/Package_struct.xs
    include         (optional) Any extra code to include

struct

    $writer->struct($typedef);

The typedef for the struct you'd like to write a class around.

The C parser isn't too sophisticated.

type_accessor

    $writer->type_accessor($type, $xs);

XS::Writer will deal with simple types, but you will have to supply code for anything beyond that.

Here's an example for an accessor to elements with the 'double' type.

    $writer->type_accessor('double', <<'END_XS');
        $type
        $accessor( $class self, ... )
            CODE:
                if( items > 1 )  /* setting */
                    self->$key = SvNV(ST(1));

                RETVAL = self->$key;
            OUTPUT:
                RETVAL
    END_XS

Variables should be used in place of hard coding.

    $type       same as the $type you gave
    $accessor   name of the accessor function
    $class      type of the struct
    $key        the element on the struct being accessed

make_xs

    my $xs = $self->make_xs;

Generates the XS code.

write_xs

    $writer->write_xs;

Writes the XS to $writer->xs_file.

AUTHOR

Michael G Schwern <schwern@pobox.com>

LICENSE

Copyright 2008 by Michael G Schwern <schwern@pobox.com>.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

See http://dev.perl.org/licenses

THANKS

Thanks to...

Tom Heady for answering my cry for XS help and showing me how to do struct accessors.

Simon Cozens for "Embedding and Extending Perl"

SEE ALSO

Inline::Struct, ExtUtils::XSBuilder, perlxs