Algorithm::Line::Bresenham - simple pixellated line-drawing algorithm
use Algorithm::Line::Bresenham qw/line/; my @points = line(3,3 => 5,0); # returns the list: [3,3], [4,2], [4,1], [5,0] line(3,3 => 5,0, \&draw_line); # calls draw_line on each point in turn
Bresenham is one of the canonical line drawing algorithms for pixellated grids. Given a start and an end-point, Bresenham calculates which points on the grid need to be filled to generate the line between them.
Googling for 'Bresenham', and 'line drawing algorithms' gives some good overview. The code here takes its starting point from Mark Feldman's Pascal code in his article Bresenham's Line and Circle Algorithms at http://www.gamedev.net/reference/articles/article767.asp.
line
line ($from_y, $from_x => $to_y, $to_x);
Generates a list of all the intermediate points. This is returned as a list of array references.
line ($from_y, $from_x => $to_y, $to_x, \&callback);
Calls the referenced function on each point in turn. The callback could be used to actually draw the point. Returns the collated return values from the callback.
circle
my @points = circle ($y, $x, $radius)
Returns the points to draw a circle with
None currently.
Patches for the circle algorithm and a float value bug contributed by Richard Clamp, thanks!
osfameron, osfameron@cpan.org
Copyright (c) 2004-2006 osfameron. All rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html
To install Algorithm::Line::Bresenham, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Algorithm::Line::Bresenham
CPAN shell
perl -MCPAN -e shell install Algorithm::Line::Bresenham
For more information on module installation, please visit the detailed CPAN module installation guide.